![]() but it's perhaps not a coincidence that these have not been widely adopted as primary ways of DAW operation- Ableton Live Suite integrates Max/MSP into the main workflow, you might be interested in checking that out. ASIO /CoreAudio is supported for low latency audio. Bidule can run standalone or as a VST, VSTi or AU plugin, and can host the same. With other audio DAW software ReWire, Bidule can run as a ReWire mixer or device. On a deeper leverl, OpenMusic, Max/MSP, Puredata and other visual programming languages dealing with audio and music are flow-based and as such probably closest to node-based workflow. The program features real time audio, MIDI, Open Sound Control (OSC), and spectral processing. ![]() These are very inspiring to work with when creating music, but the method doesn't translate as well to editing recordings. These deal with signal paths between inputs, generators, processors and outputs which aren't arranged on a timeline. There are several programs that offer a modular approach to music, like Plogue Bidule, Audiomulch and Sensomusic Usine. Perhaps extending the base unit to beats or bars would be more practical, and could offer new ways to mold sound? One video frame vs one sample of audio- we need a certain amount of adjacent samples to make any sense of audio, while a frame of video is just an image, independent of time. While digital audio and video are both signals technically, they differ in their base unit's relation to time, dependency with adjacent units and how our senses work. Your suggestion of considering tracks as layers was intriguing, and made me think about the differences between audio tracks and layers of video. ![]() One thing about the Bidule demo, it wont run as a VST. ![]() Audiomulch did the same thing while it was in beta. This is both a benefit and a drawback: Mulch and Bidule both lack the kinds of MIDI sequencing abilities that your other preferred programs have, but this means that you can work more directly with sound and play with the considerable routing possibilities that BiduleMulch (to coin a term) has to offer.This would be interesting for procedural sound design and maybe MIDI composing, but I'm not sure how useful it would be for the primary use case of REAPER, recording and editing time-dependent musical performances as audio clips. Bidule just expires three months after each new beta release. The Mulch/Bidule double-whammy would be a very different kind of music-making than anything involving Logic, MainStage or Digital Performer. As far as I know, Mulch still lacks Rewire, so you can use Bidule and Mulch together by loading Bidule as a VST plugin within Mulch. There is a fair bit of overlap in functionality between Mulch and Bidule, but they really are pretty diverse in the range of things they can do. Demo Sync Modular (outdated) Audiomulch Plogue Bidule VAZ Modular Berna Electronic Music Studio Applied Acoustics Systems Tassman Arturia Moog Modular V. Its pretty random and needs some work for it to be. Bidule pros: very powerful (in many ways it rivals the power of sound 'programming languages' like Csound, Max/MSP and PD), but easier to use more MIDI capability than Mulchīidule cons: steep learning curve rough user interface not always the most stable (but most of the instability seems to come from third-party plugins)ĪudioMulch pro: easy and fun to use, fairly open-endedĪudioMulch cons: no way to save 'groups' of contraptions as you can do in Bidule, less of a 'programming language' and more of an audio patcher. This is a daft audio buffer looper that had a bunch of playback speeds, record triggers, and play triggers.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |